![]() The story behind it is - and I am not spoilering it here cause the topic is already a big spoiler in general - is the "law" behind the whole NEO universe. Originally posted by - in essence, it is. Player should "score" several different shows of prowess, in several places instead. That should not be possible by impressing one group over and over again - re-hashed tricks get de-bunked and mundane quite quickly - so repeating one encounter should not work (it is almost for sure an oversight). With the same principle, if enough people believe that there is this one guy out there - some call him Phillip - who is so bad-ass that he dispatches robots with his bare hands, eats dogmen for breakfast and generally is unstoppable, Phillip actually becomes more unstoppable.īut for this to happen, his fame needs to go far and wide - in therms of game mechanics, he needs to accomplish several impressive feats,visible for various groups of people (not necessary "human" people). At the time, the genre was dominated by PG-13 teen horror, slasher remakes like Friday the 13th or torture-centric efforts like Hostel, leaving no place. A scary and funny horror anthology set on Halloween night, Trick ‘r’ Treat was nigh-on impossible for studios to market in the mid-’00s. That is why, when society crumbled and people became more and more superstitious, the various local urban legends (dogmen, melonheads, enfield horrors) became true. Trick ‘R’ Treat Came Out At The Wrong Time. ![]() ![]() In it, the people's perception of the reality actually shapes the reality. ![]()
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